Knave: Second Edition
A downloadable game
Buy Now$19.99 USD or more
Physical copies are available here.
Somehow, Ben has improved upon the original Knave in ways I couldn’t have anticipated. I’m blown away.
- Professor Dungeon Master, Dungeon Craft
The most varied and useful smorgasbord of random tables I’ve ever used!
- Baron De Ropp, Dungeon Masterpiece
Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement.
This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized hardcover lavishly illustrated by Peter Mullen. The book features:
- A world-class GM's toolkit. Roll and combine results from 75 d100 tables to rapidly generate dungeons, overworld regions, cities, monsters, items, spells, NPCs and factions, or just scan the pages for inspiration. These are especially useful for people who enjoy playing RPGs solo.
- Intuitive, unified d20 mechanics that allow new players to make characters and start playing in minutes. Ability scores, armor, and difficulty ratings are placed on a 0-10 scale, yet remain compatible with the adventures and monsters from the last 50 years of fantasy roleplaying. The rules can also effortlessly switch between player-facing and GM-facing rolls.
- A slot-based inventory system that makes tracking what you carry both easy and mechanically meaningful. If you take enough damage, wounds can begin filling items slots, forcing you to drop gear, treasure, or weapons.
- Classless character generation that lets PCs draw from multiple archetypes at once. Any PCs can cast spells, call down miracles and use any weapon or armor. Their effectiveness is only restricted by what abilities they choose to improve and how they fill their limited item slots.
- A d6 Hazard Die system that condenses tracking encounters, clues, weather changes, fatigue, torch burn, and resource depletion into the roll of a single die.
- A utility-focused magic system that empowers PCs to alter the world in creative ways with 100 level-less spells. Also, a huge spell generator for groups who want chaotic, randomized magic.
- A relic-driven divine magic system in which PCs complete missions for deities to gain their blessings. Generate new deities including their domains and symbols.
- A monster-hunting alchemy system where PCs can hunt down magical creatures for their special abilities and then refine them into potions.
- Downtime activities where PCs carouse, gamble, recruit hirelings, and build bases.
- A tactical warfare system that resolves mass battles in minutes.
- Straightforward GM and player principles for getting started running an old-school style game.
- Designer commentary that explains the reasoning behind the rules.
- Easy-to-use "control panel" layout.
- Stunning art by Peter Mullen.
Check out the fan-made character sheets by mottokrosh, Slowquest, Lazarus, JodtheCod and Alonso Hidalgo!
Status | Released |
Category | Physical game |
Rating | Rated 4.7 out of 5 stars (19 total ratings) |
Author | Questing Beast |
Genre | Role Playing |
Tags | OSR, Tabletop role-playing game |
Purchase
Buy Now$19.99 USD or more
In order to download this game you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:
Knave 2e Pages.pdf 49 MB
Knave 2e Spreads.pdf 49 MB
Knave 2e Character Sheet.pdf 272 kB
Desktop Background Poster.jpg 2.3 MB
Comments
Log in with itch.io to leave a comment.
Does the physical book include the PDF or would i have to buy them separately?
Hello,
Any french or spanish shop to get the physical copy ?
I love your game Ben !!!
Is it just me, or is there some missing information in the travel section?
(I also posted the question on drivethru. If there is a better place - facebook group, forum, discord - I would be happy for a pointer in the right direction.)In other hex crawl rulesets, there is typically a line or two about how to generate the hex. Usually it is something like:
50%/75% no change when traveleing to a new hex
50%/25% roll on the "Locations" table.
Also: When and how often would I roll on the structures table?
Other rules have you roll once you enter a hex and (optionally) once again if your spend an full day searching. Chances are 1 in 8 (wilderness), 1 in 7 (borderlands) or 1 in 6 (settled).
yeah I think Ben famously doesn’t check the comments on anything after posting it. There might be a knave discord if you google it.
I received my KS-backed copy last week (plus Maze Rats as an add-on). Love how so much is packed in. Greate tables. I'm working on a procedural adventure system and session play loop for Knave solo play.
please share when finished 🙏